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Humanities Computing and Emerging Mind Technologies
Toronto, May 2002


Call for Papers 

Inter/Disciplinary Models, Disciplinary Boundaries:
Humanities Computing and Emerging Mind Technologies

Consortium for Computers in the Humanities / Consortium pour Ordinateurs en
Sciences Humaines (COCH/COSH)
2002 Meeting at the Congress of the Social Sciences and Humanities
May 26-8, 2002
U Toronto / Ryerson Polytechnic U
http://web.mala.bc.ca/siemensr/C-C/2002/

Open Call for Papers:


Proposals for papers and sessions are invited to be considered for
presentation at the 2002 meeting of COCH/COSH at the Congress of the
Social Sciences and Humanities (May 26-8, 2002; U Toronto / Ryerson
Polytechnic U). Topics addressed may include, but will not be limited to,
the following:

- humanities computing figured as discipline and/or inter-discipline (via
       exploration or exemplification)
- computing and its relation to disciplinary work, and disciplinary
       boundaries, within the Arts and Humanities
- society and the computer, from an Arts and Humanities perspective
- humanities computing and pedagogy
- computing in the visual, musical, and performance arts
- scholarly electronic publishing and dissemination
- computing in multi-lingual and non-English environments
- ongoing humanities computing research involving materials in textual,
       oral/aural, visual, multi-media, and other formats
- concerns related to two special joint sessions with ACCUTE (see below
       for details)

Submit a paper proposal via this URL:
  http://web.mala.bc.ca/siemensr/C-C/2002/Proposals.asp
      (proposals can be accepted until December 15).

For submission of panel proposals, please contact the 2002 Conference
Chair, Ray Siemens, directly at siemensr@mala.bc.ca

Preliminary Conference Details:

- 2 days of meetings, with an afternoon outing and banquet on May 27th.
- A total of 10 sessions, consisting of 3 papers each.
- A number of proposed joint sessions, including:
- The Early Modern English Lexicon (Ian Lancashire, organiser; joint 
	session with ACCUTE).
- Theorizing Computer Games: Do We Need a New Theory? (Andrew Mactavish,
        organiser; joint session with ACCUTE).
- Mind Technologies (Ray Siemens and David Moorman, organisers; joint
	session with SSHRC).


Contacts and Links:

- Details of the 2002 Congress (includes lodging and registration 
	information): http://www.hssfc.ca/english/congress/congress.html
- COCH/COSH Home Page: http://www2.arts.ubc.ca/fhis/winder/cochcosh/
- COCH/COSH Membership Form: 
http://web.mala.bc.ca/siemensr/C-C/C-C-2001membership.asp
- Ray Siemens, 2002 Conference Chair: 
siemensr@mala.bc.ca


Joint Sessions with ACCUTE

* The Early Modern English Lexicon

Can we significantly improve our understanding of English, 1450-1700, by
using resources other than the monumental Oxford English Dictionary?
Commercial databases like Literature Online and Early English Books
Online, academic publications such as the Helsinki Corpus and Jurgen
Schafer's Early Modern English Lexicography (1989), and freely searchable
Web services including Renascence Editions and the Early Modern English
Dictionaries Database invite researchers to annotate difficult words,
phrases, and passages themselves. EME word-sleuthing has become possible
for a much wider scholarly community.

These new resources raise questions.
- To what extent do EME speakers now appear to be making markedly 
	different assumptions about language -- words -- than we find
	informing established authorities like the OED?
- What was "English," the language that Sir Philip Sidney said it would be
	insulting to teach native speakers?
- After being glossed from original language texts, do once familiar 
	literary works and passages no longer make the same kind of sense?
- What types of language materials from the EME period have been 
	neglected, and what do we stand to learn from them? These include
	antiquarian treatises, anything in manuscript, and encyclopedic
	works such as herbals.
- Is it possible to learn from the early lexical `drudges,' as Samuel
	Johnson characterized his predecessors, the early lexicographers?

Proposals for presentations are invited that address these and other
questions related to the EME lexicon.

Submit by e-mail or snail mail a full paper or 500 word abstract plus a
short biography and cv by December 15 to:

       Ian Lancashire
       New College
       Wetmore Hall
       300 Huron Street
       University of Toronto
       Toronto, Ont. Canada
       M5S 2Z3
       ian.lancashire@sympatico.ca


* Theorizing Computer Games: Do We Need a New Theory?

Although late to the scene, humanities scholars have begun defining
approaches to computer game scholarship, the most common being rooted in
studies of narrative, cinema, and dramatic performance. As promising as
these perspectives are, Espen Aarseth cautions against the oft-repeated
mistake he finds in many recent approaches to digital media:

" -- the race is on to conquer and colonize these new territories for our
existing paradigms and theories, often in the form of "the theoretical
perspectives of  is
clearly really a prediction/description of  ." (Aarseth, 1999, 31 & 32)

This joint session between COCH/COSH and ACCUTE will address the
problem--if, in fact, there is a problem--with theorizing computer games
from perspectives used to explain narrative, cinema, and dramatic
performance. If theoretical perspectives for analyzing non-digitally
interactive forms of art and culture potentially represent computer games
as something they are not, then what are the new questions we must ask
about computer games that require new paradigms and theories? What is
there about computer games that make them so different from other forms of
culture that they need their own theory? Can computer games be understood
in terms of narrative, cinema, or dramatic performance? Or does their use
of character, plot, time, space, interactivity, user-initiated sequencing,
subject positioning, special effects, and new computer technologies
require a new theory of computer games?

Proposals for presentations are invited that address these and other
questions related to the theorization of computer games.

Submit by e-mail or snail mail a full paper or 500 word abstract plus a
short bio and CV by December 15 to:

       Andrew Mactavish
       McMaster University
       School of the Arts
       1280 Main Street West
       Hamilton, Ontario CANADA
       L8S 4M2
       mactavis@mcmaster.ca